Rolled School character creator for third edtion dungeons and dragons version 3.5. Free character generator for D&D 3.5 from the Player's Handbook. TSR Wizards of the Coast, role playing game, rpg, old school.

Lawful

Roll a first-level character in accordance with the D&D 3.5 Player's Handbook


Level

1

Hit Points
1
Armor Class

10


AbilityRollRacial BonusTotal ScoreModifier
STR100100
DEX100100
CON100100
INT100100
WIS100100
CHR100100

Saving Throws
Fortitude: 2
Reflex: 0
Will: 0
Base Attack Bonus
0

Silver: 0



Silver: 0

Armor Shop

Armor

Cost

Armor Bonus

Max Dex Bonus

Armor Check

Light Armor
Padded
50
1
8
0
Leather
100
2
6
0
Studded Leather
250
3
5
-1
Chain Shirt
1000
4
4
-2

Medium Armor
Hide
150
3
4
-3
Scale Mail
500
4
3
-4
Chainmail
1500
5
2
-5
Breastplate
2000
5
3
-4

Heavy Armor
Splint Mail
2000
6
0
-7
Banded Mail
2500
6
1
-6
Half Plate
6000
7
0
-7
Full Plate
15000
8
1
-6

Shields
Buckler
150
1
-1
Shield, light wooden
30
1
-1
Shield, light steel
90
1
-1
Shield, heavy wooden
70
2
-2
Shield, heavy steel
200
2
-2
Shield, tower
300
4
2
-10

Silver: 0

Weapons Shop

Weapon

Cost

Damage Small

Damage Medium

Range

Simple Weapons
Gauntlet
20
1d2
1d3
Dagger
20
1d3
1d4
10
Dagger, punching
20
1d3
1d4
Gauntlet, spiked
50
1d3
1d4
Mace, light
50
1d4
1d6
Sickle
60
1d4
1d6
Club
0
1d4
1d6
10
Mace, heavy
120
1d6
1d8
Morningstar
80
1d6
1d8
Shortspear
10
1d4
1d6
20
Longspear
50
1d6
1d8
Quarterstaff
0
1d4/1d4
1d6/1d6
Spear
20
1d6
1d8
20
Crossbow, heavy
500
1d8
1d10
120
Crossbow, light
350
1d6
1d8
80
Dart
50
1d3
1d4
20
Javelin
10
1d4
1d6
30
Sling
0
1d3
1d4
50

Martial Weapons
Axe, throwing
80
1d4
1d6
10
Hammer, light
10
1d3
1d4
20
Handaxe
60
1d4
1d6
Kukri
80
1d3
1d4
Pick, light
40
1d3
1d4
Sap
10
1d4
1d6
Shield, light
1d2
1d3
Spiked Armor
1d4
1d6
Spiked shield, light
1d3
1d4
Sword, short
100
1d4
1d6
Battleaxe
100
1d6
1d8
Flail
80
1d6
1d8
Longsword
150
1d6
1d8
Pick, heavy
80
1d4
1d6
Rapier
200
1d4
1d6
Scimitar
150
1d4
1d6
Shield, heavy
1d3
1d4
Spiked shield, heavy
1d4
1d6
Trident
150
1d6
1d8
10
Warhammer
120
1d6
1d8
Falchion
750
1d6
2d4
Glaive
80
1d8
1d10
Greataxe
200
1d10
1d12
Greatclub
50
1d8
1d10
Flail, heavy
150
1d8
1d10
Greatsword
500
1d10
2d6
Guisarme
90
1d6
2d4
Halberd
100
1d8
1d10
Lance
100
1d6
1d8
Ranseur
100
1d6
2d4
Scythe
180
1d6
2d4
Longbow
750
1d6
1d8
100
Longbow, composite
1000
1d6
1d8
110
Shortbow
30
1d4
1d6
60
Shortbow, composite
30
1d4
1d6
70

Exotic Weapons
Kama
20
1d4
1d6
Nunchaku
20
1d4
1d6
Sai
100
1d3
1d4
10
Siangham
30
1d4
1d6
Sword, bastard
350
1d8
1d10
Waraxe, Dwarven
300
1d8
1d10
Whip
10
1d2
1d3
Axe, orc double
600
1d6/1d6
1d8/1d8
Chain, spiked
250
1d6
2d4
Flail, dire
90
1d6/1d6
1d8/1d8
Hammer, gnome hooked
200
1d6/1d4
1d8/1d6
Sword, two-bladed
1000
1d6/1d6
1d8/1d8
Urgrosh, dwarven
500
1d6/1d4
1d8/1d6
Bolas
50
1d3
1d4
10
Crossbow, hand
100
1d3
1d4
30
Crossbow, repeating heavy
4000
1d8
1d10
120
Crossbow, repeating light
2500
1d6
1d8
80
Net
200
10
Shuriken (5)
10
1
1d2
10

Ammunition
Bolts, crossbow (10)
10
Bullets, sling (10)
1
Arrows (20)
10
Bolts, crossbow repeating (5)
10

Skill Points Remaining: 2

Class Skills (Spend 1 point)
0
Climb
0
Craft
0
Handle Animal
0
Intimidate
0
Jump
0
Ride
0
Swim

Cross-Class Skills (Spend 2 points)

Skill Points Remaining: 2

0
Appraise
0
Balance
0
Bluff
0
Concentration
0
Decipher Script
0
Diplomacy
0
Disable Device
0
Disguise
0
Escape Artist
0
Forgery
0
Gather Information
0
Heal
0
Hide
0
Knowledge (arcana)
0
Knowledge (architecture and engineering)
0
Knowledge (dungeoneering)
0
Knowledge (geography)
0
Knowledge (history)
0
Knowledge (local)
0
Knowledge (nature)
0
Knowledge (nobility and royalty)
0
Knowledge (religion)
0
Knowledge (the planes)
0
Listen
0
Move Silently
0
Open Lock
0
Perform
0
Profession
0
Search
0
Sense Motive
0
Sleight of Hand
0
Speak Language
0
Spellcraft
0
Spot
0
Survival
0
Tumble
0
Use Magic Device
0
Use Rope

Available feats: 1

General Feats
 
+2 bonus on Jump and Tumble checks
 
+2 bonus on Balance and Escape Artist checks
 
+2 bonus on Listen and Spot checks
 
+2 bonus on Handle Animal and Ride checks
 
No armor check penalty on attack rolls

Prerequisite: Armor Proficiency (light)

 
No armor check penalty on attack rolls

Prerequisite: Armor Proficiency (medium)

 
No armor check penalty on attack rolls
 
+2 bonus on Climb and Swim checks
 
Summoned creatures gain +4 Str, +4 Con

Prerequisite: Spell Focus (conjuration)

 
Reroll miss chance for concealment
 
Extra melee attack after dropping target

Prerequisite: Str 13, Power Attack

 
+4 bonus on Concentration checks for defensive casting
 
Trade attack bonus for AC (max 5 points)

Prerequisite: Int 13

 
Additional attacks of opportunity
 
+2 bonus on Disguise and Forgery checks
 
Deflect one ranged attack per round

Prerequisite: Dex 13, Improved Unarmed Strike

 
+2 bonus on Sleight of Hand and Use Rope checks
 
+2 bonus on Appraise and Decipher Script checks
 
+1 dodge bonus to AC against selected target

Prerequisite: Dex 13

 
+4 bonus on checks or saves to resist nonlethal damage
 
Remain conscious at -1 to -9 hitpoints

Prerequisite: Endurance

 
Cast spells without material components
 
No penalty on attack with specific exotic weapon

Prerequisite: Base attack bonus +1

 
Can turn or rebuke four more times per day

Prerequisite: Ability to turn or rebuke creatures

 
Increase range increment by 50% or 100%

Prerequisite: Point Blank Shot

 
No limit to cleave attacks each round

Prerequisite: Str 13, Cleave, Power Attack, base attack bonus +4

 
+2 bonus on Fortitude saves
 
+1 bonus on save DCs against specific school of magic

Prerequisite: Spell Focus

 
+2 bonus on caster level checks to defat spell resistance

Prerequisite: Spell Penetration

 
Gain third off-hand attack

Prerequisite: Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11

 
+1 bonus on attack rolls with selected weapon

Prerequisite: Proficiency with weapon, Weapon Focus with weaponm fighter level 8th

 
+2 bonus on damage rolls with selected weapon

Prerequisite: Proficiency with weapon, Greater Weapon Focus with weapon, Weapon Focus with weapon, Weapon Specialization with weapon, fighter level 12th

 
+4 on bull rush attempts, no attack of opportunity

Prerequisite: Str 13, Power Attack

 
Counterspell with spell of same school
 
Double threat range of weapon

Prerequisite: Proficiency with weapon, base attack bonus +8

 
+4 bonus on disarm attempts, no attack of opportunity

Prerequisite: Int 13, Combat Expertise

 
Feint in combat as move action

Prerequisite: Int 13, Combat Expertise

 
+4 bonus on grapple checks, no attack of opportunity

Prerequisite: Dex 13, Improved Unarmed Strike

 
+4 bonus on initiative checks
 
+4 bonus on overrun attempts, no attack of opportunity

Prerequisite: Str 13, Power Attack

 
Ignore less than total cover/concealment for ranged attacks

Prerequisite: Dex 19, Point Blank Shot, Precise Shot, base attack bonus +11

 
Retain shield bonus to AC when shield bashing

Prerequisite: Shield Proficiency

 
+4 bonus on sunder attempts, no attack of opportunity

Prerequisite: Str 13, Power Attack

 
+4 bonus on trip attempts, no attack of opportunity

Prerequisite: Int 13, Combat Expertise

 
+1 level for turning checks

Prerequisite: Ability to turn or rebuke creatures

 
Gain second off-hand attack

Prerequisite: Dex 17, Two-Weapon Fighting, base attack bonus +6

 
Considered armed even when unarmed
 
+2 bonus on Gather Information and Search checks
 
+2 bonus on Will saves
 
Attract cohort and followers

Prerequisite: Character level 6th

 
+2 bonus on Reflex saves
 
+2 bonus on Spellcraft and Use Magic Device checks
 
Shoot two or more arrows simultaneously

Prerequisite: Dex 17, Point Blank Shot, Rapid Shot, base attack bonus +6

 
No penalty on attacks with specific martial weapon
 
+4 dodge bonus to AC against some attacks of opportunity

Prerequisite: Dex 13, Dodge

 
Half penalty for ranged attacks while mounted

Prerequisite: Ride 1 rank, Mounted Combat

 
Negate hits on mount with Ride check

Prerequisite: Ride 1 rank

 
Cast spells while in wild shape

Prerequisite: Wis 13, Ability to use wild shape

 
+2 bonus on Diplomacy and Sense Motive checks
 
+2 bonus on Disable Device and Open Lock checks
 
+2 bonus on Bluff and Intimidate checks
 
+1 bonus on ranged attack and damage within 30 ft.
 
Trade attack bonus for damage (up to base attack bonus)

Prerequisite: Str 13

 
No -4 penalty for shooting into melee

Prerequisite: Point Blank Shot

 
Draw weapon as free action

Prerequisite: Base attack bonus +1

 
Reload crossbow more quickly

Prerequisite: Weapon Proficiency with crossbow

 
One extra ranged attack each round

Prerequisite: Dex 13, Point Blank Shot

 
Move before and after a mounted charge

Prerequisite: Ride 1 rank, mounted combat

 
Run at 5 times normal speed, +4 bonus on Jump checks made after running start
 
+2 bonus on Heal and Survival checks
 
No armor check penalty on attack rolls
 
Move before and after ranged attack

Prerequisite: Dex 13, Dodge, Mobility, Point Blank Shot, base attack bonus +4

 
No -4 penalty on attack rolls with simple weapons
 
+3 bonus on checks with selected skill
 
Catch a deflected ranged attack

Prerequisite: Dex 13, Deflect Arrows, Improved Unarmed Strike

 
+1 bonus on save DCs against specific school of magic
 
Can prepare some spells without spellbook

Prerequisite: Wizard level 1st

 
+2 bonus on caster level checks to defeat spell resistance
 
Double damage with mounted charge

Prerequisite: Ride 1 rank, Mounted Combat, Ride-By Attack

 
Move before and after melee attack

Prerequisite: Dex 13, Dodge, base attack bonus +4

 
+2 bonus on Hide and Move Silently checks
 
Stun opponent with unarmed strike

Prerequisite: Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8

 
+3 hit points
 
No armor check penalty on attack rolls

Prerequisite: Shield Proficiency

 
Use Survival skill to track
 
Target cannot avoid mounted overrun

Prerequisite: Ride 1 rank, Mounted Combat

 
Off-hand weapon grants +1 shield bonus to AC

Prerequisite: Dex 15, Two-Weapon Fighting

 
Reduce two-weapon fighting penalties

Prerequisite: Dex 15

 
Use Dex modifier instead of Str modifier on attack rolls with light melee weapons

Prerequisite: Base attack bonus +1

 
+1 bonus on attack rolls with selected weapon

Prerequisite: Proficiency with weaponm, base attack bonus +1

 
+2 bonus on damage rolls with selected weapon

Prerequisite: Proficiency with weapon, Weapon Focus with weapon, fighter level 4th

 
One melee attack against each opponent within reach

Prerequisite: Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4


Item Creation Feats
 
Create magic potions

Prerequisite: Caster level 3rd

 
Create magic weapons, armor and shields

Prerequisite: Caster level 5th

 
Create magic rods

Prerequisite: Caster level 9th

 
Create magic staffs

Prerequisite: Caster level 12th

 
Create magic wands

Prerequisite: Caster level 5th

 
Create magic wondrous items

Prerequisite: Caster level 3rd

 
Create magic rings

Prerequisite: Caster level 12th

 
Create magic scrolls

Prerequisite: Caster level 1st


Metamagic Feats
 
Increase spell's variable, numeric effects by 50%
 
Double spell's range
 
Double spell's duration
 
Cast spells as higher level
 
Maximize spell's variable, number effects
 
Cast spells as free action
 
Cast spells without verbal components
 
Cast spells without somatic component
 
Double spell's area

Fighter is not a spellcasting class.

Copyright 2024 by Chad Musick